feat(Windows64): safely exit game & get monitors size that has the game window instead of primary

This commit is contained in:
2026-08-12 18:18:41 -04:00
parent bd0cc59a54
commit 82783c0812
5 changed files with 75 additions and 91 deletions
+9 -68
View File
@@ -1,4 +1,5 @@
#include "stdafx.h"
#include "Windows64_Minecraft.h"
#include "..\Common\Consoles_App.h"
#include "..\User.h"
#include "..\..\Minecraft.Client\Minecraft.h"
@@ -26,6 +27,14 @@ void CConsoleMinecraftApp::StoreLaunchData()
}
void CConsoleMinecraftApp::ExitGame()
{
if (g_pd3dDevice != NULL)
{
g_pd3dDevice->Release();
g_pd3dDevice = NULL;
}
CleanupDevice();
ExitProcess(0);
}
void CConsoleMinecraftApp::FatalLoadError()
@@ -57,74 +66,6 @@ void CConsoleMinecraftApp::GetScreenshot(int iPad,PBYTE *pbData,DWORD *pdwSize)
{
}
void CConsoleMinecraftApp::TemporaryCreateGameStart()
{
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_Main::OnInit
app.setLevelGenerationOptions(NULL);
// From CScene_Main::RunPlayGame
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
pMinecraft->user->name = L"Windows";
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit
MinecraftServer::resetFlags();
// From CScene_MultiGameJoinLoad::OnNotifyPressEx
app.SetTutorialMode( false );
app.SetCorruptSaveDeleted(false);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameCreate::CreateGame
app.ClearTerrainFeaturePosition();
wstring wWorldName = L"TestWorld";
StorageManager.ResetSaveData();
StorageManager.SetSaveTitle(wWorldName.c_str());
bool isFlat = false;
__int64 seedValue = 0; // BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;
param->saveData = NULL;
app.SetGameHostOption(eGameHostOption_Difficulty,0);
app.SetGameHostOption(eGameHostOption_FriendsOfFriends,0);
app.SetGameHostOption(eGameHostOption_Gamertags,1);
app.SetGameHostOption(eGameHostOption_BedrockFog,1);
app.SetGameHostOption(eGameHostOption_GameType,GameType::CREATIVE->getId() ); // LevelSettings::GAMETYPE_SURVIVAL
app.SetGameHostOption(eGameHostOption_LevelType, 0 );
app.SetGameHostOption(eGameHostOption_Structures, 1 );
app.SetGameHostOption(eGameHostOption_BonusChest, 0 );
app.SetGameHostOption(eGameHostOption_PvP, 1);
app.SetGameHostOption(eGameHostOption_TrustPlayers, 1 );
app.SetGameHostOption(eGameHostOption_FireSpreads, 1 );
app.SetGameHostOption(eGameHostOption_TNT, 1 );
app.SetGameHostOption(eGameHostOption_HostCanFly, 1);
app.SetGameHostOption(eGameHostOption_HostCanChangeHunger, 1);
app.SetGameHostOption(eGameHostOption_HostCanBeInvisible, 1 );
param->settings = app.GetGameHostOption( eGameHostOption_All );
g_NetworkManager.FakeLocalPlayerJoined();
LoadingInputParams *loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
loadingParams->lpParam = (LPVOID)param;
// Reset the autosave time
app.SetAutosaveTimerTime();
C4JThread* thread = new C4JThread(loadingParams->func, loadingParams->lpParam, "RunNetworkGame");
thread->Run();
}
int CConsoleMinecraftApp::GetLocalTMSFileIndex(WCHAR *wchTMSFile,bool bFilenameIncludesExtension,eFileExtensionType eEXT)
{
return -1;