forked from cafeberry/cafeberry
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27) windows optimizations include: - adding WPO/LTCG - fixing potential memory leaks - reducing unneeded busy waits xbox 360 fixes include: - all item names displaying as black - adding newer dlcs crashing game ps3 fix was that, when holding the ps button, it'd corrupt the hdd. NEEDS TESTING! just a guess fix since I don't have a PS3. --------- Co-authored-by: pieeebot <piebot00@gmail.com> Co-authored-by: piebot <piebot00@gmail.com> Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Co-authored-by: qloak <53+qloak@noreply.neolegacy.dev> Reviewed-on: cafeberry/cafeberry#27 Co-authored-by: qloak <realminecart@gmail.com>
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@@ -341,7 +341,7 @@ bool Connection::readTick()
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// printf("Con:0x%x readTick close EOS\n",this);
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// 4J Stu - Remove this line
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// Fix for #10410 - UI: If the player is removed from a splitscreened host�s game, the next game that player joins will produce a message stating that the host has left.
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// Fix for #10410 - UI: If the player is removed from a splitscreened host’s game, the next game that player joins will produce a message stating that the host has left.
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//close(DisconnectPacket::eDisconnect_EndOfStream);
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}
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@@ -666,7 +666,7 @@ int Connection::runClose(void* lpParam)
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//try {
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Sleep(500);
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Sleep(2000);
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if (con->running)
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{
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// 4J TODO writeThread.interrupt();
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@@ -690,7 +690,7 @@ int Connection::runSendAndQuit(void* lpParam)
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//try {
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Sleep(500);
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Sleep(2000);
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if (con->running)
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{
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// 4J TODO writeThread.interrupt();
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