revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)

revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)

windows optimizations include:

- adding WPO/LTCG
- fixing potential memory leaks
- reducing unneeded busy waits

xbox 360 fixes include:

- all item names displaying as black
- adding newer dlcs crashing game

ps3 fix was that, when holding the ps button, it'd corrupt the hdd. NEEDS TESTING! just a guess fix since I don't have a PS3.

---------

Co-authored-by: pieeebot <piebot00@gmail.com>
Co-authored-by: piebot <piebot00@gmail.com>
Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Co-authored-by: str1k3r <1+str1k3r@noreply.localhost>
Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev>
Co-authored-by: qloak <53+qloak@noreply.neolegacy.dev>
Reviewed-on: cafeberry/cafeberry#27
Co-authored-by: qloak <realminecart@gmail.com>
This commit is contained in:
2026-08-14 10:48:38 +00:00
co-authored by pieeebot str1k3r pieeebot qloak qloak
parent bad3a41225
commit 6a49df36cc
34 changed files with 82 additions and 209 deletions
+3 -3
View File
@@ -1,7 +1,7 @@
/*
base64.cpp and base64.h
Copyright (C) 2004-2008 Ren Nyffenegger
Copyright (C) 2004-2008 René Nyffenegger
This source code is provided 'as-is', without any express or implied
warranty. In no event will the author be held liable for any damages
@@ -21,7 +21,7 @@
3. This notice may not be removed or altered from any source distribution.
Ren Nyffenegger rene.nyffenegger@adp-gmbh.ch
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
*/
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
}
// 4J ADDED,
std::string base64_encode(const std::string& str)
std::string base64_encode(std::string str)
{
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
}
+1 -1
View File
@@ -2,6 +2,6 @@
#include <string>
std::string base64_encode(const std::string& str);
std::string base64_encode(std::string str);
std::string base64_encode(unsigned char const* , unsigned int len);
std::string base64_decode(std::string const& s);
@@ -141,13 +141,15 @@ void ShutdownManager::SysUtilCallback(uint64_t status, uint64_t param, void *use
StartShutdown();
break;
case CELL_SYSUTIL_SYSTEM_MENU_OPEN:
case CELL_SYSUTIL_DRAWING_BEGIN:
// Tell the game UI to stop processing
StorageManager.SetSystemUIDisplaying(true);
break;
case CELL_SYSUTIL_DRAWING_END:
case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
StorageManager.SetSystemUIDisplaying(false);
break;
case CELL_SYSUTIL_DRAWING_BEGIN:
case CELL_SYSUTIL_SYSTEM_MENU_CLOSE:
break;
case CELL_SYSUTIL_BGMPLAYBACK_PLAY:
if( minecraft )
{