forked from cafeberry/cafeberry
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27)
revert perf + fix: windows performance optimizations + x360 fixes + ps3 hdd corruption fix (#27) windows optimizations include: - adding WPO/LTCG - fixing potential memory leaks - reducing unneeded busy waits xbox 360 fixes include: - all item names displaying as black - adding newer dlcs crashing game ps3 fix was that, when holding the ps button, it'd corrupt the hdd. NEEDS TESTING! just a guess fix since I don't have a PS3. --------- Co-authored-by: pieeebot <piebot00@gmail.com> Co-authored-by: piebot <piebot00@gmail.com> Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com> Co-authored-by: str1k3r <1+str1k3r@noreply.localhost> Co-authored-by: pieeebot <10+pieeebot@noreply.neolegacy.dev> Co-authored-by: qloak <53+qloak@noreply.neolegacy.dev> Reviewed-on: cafeberry/cafeberry#27 Co-authored-by: qloak <realminecart@gmail.com>
This commit is contained in:
@@ -406,12 +406,6 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD
|
||||
unsigned int uiVersion=*(unsigned int *)pbData;
|
||||
uiCurrentByte+=sizeof(int);
|
||||
|
||||
if(uiVersion > CURRENT_DLC_VERSION_NUM)
|
||||
{
|
||||
if(pbData!=NULL) delete [] pbData;
|
||||
app.DebugPrintf("DLC version of %d is newer than this build can read (%d)\n", uiVersion, CURRENT_DLC_VERSION_NUM);
|
||||
return false;
|
||||
}
|
||||
if(uiVersion < CURRENT_DLC_VERSION_NUM)
|
||||
{
|
||||
if(pbData!=NULL) delete [] pbData;
|
||||
@@ -619,11 +613,6 @@ DWORD DLCManager::retrievePackID(PBYTE pbData, DWORD dwLength, DLCPack *pack)
|
||||
unsigned int uiVersion=*(unsigned int *)pbData;
|
||||
uiCurrentByte+=sizeof(int);
|
||||
|
||||
if(uiVersion > CURRENT_DLC_VERSION_NUM)
|
||||
{
|
||||
app.DebugPrintf("DLC version of %d is newer than this build can read (%d)\n", uiVersion, CURRENT_DLC_VERSION_NUM);
|
||||
return 0;
|
||||
}
|
||||
if(uiVersion < CURRENT_DLC_VERSION_NUM)
|
||||
{
|
||||
app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/*
|
||||
base64.cpp and base64.h
|
||||
|
||||
Copyright (C) 2004-2008 Ren� Nyffenegger
|
||||
Copyright (C) 2004-2008 René Nyffenegger
|
||||
|
||||
This source code is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the author be held liable for any damages
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
Ren� Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
||||
René Nyffenegger rene.nyffenegger@adp-gmbh.ch
|
||||
|
||||
*/
|
||||
|
||||
@@ -41,7 +41,7 @@ static inline bool is_base64(unsigned char c) {
|
||||
}
|
||||
|
||||
// 4J ADDED,
|
||||
std::string base64_encode(const std::string& str)
|
||||
std::string base64_encode(std::string str)
|
||||
{
|
||||
return base64_encode( reinterpret_cast<const unsigned char*>(str.c_str()), str.length() );
|
||||
}
|
||||
|
||||
@@ -2,6 +2,6 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
std::string base64_encode(const std::string& str);
|
||||
std::string base64_encode(std::string str);
|
||||
std::string base64_encode(unsigned char const* , unsigned int len);
|
||||
std::string base64_decode(std::string const& s);
|
||||
@@ -314,13 +314,13 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
|
||||
Minecraft *pMinecraft = Minecraft::GetInstance();
|
||||
// Make sure that we have transitioned through any joining/creating stages and are actually playing the game, so that we know the players should be valid
|
||||
bool changedMessage = false;
|
||||
while(!IsReadyToPlayOrIdle())
|
||||
{
|
||||
changedMessage = true;
|
||||
pMinecraft->progressRenderer->progressStage( g_NetworkManager.CorrectErrorIDS(IDS_PROGRESS_SAVING_TO_DISC) ); // "Finalizing..." vaguest message I could find
|
||||
pMinecraft->progressRenderer->progressStagePercentage( g_NetworkManager.GetJoiningReadyPercentage() );
|
||||
Sleep(0);
|
||||
}
|
||||
while(!IsReadyToPlayOrIdle())
|
||||
{
|
||||
changedMessage = true;
|
||||
pMinecraft->progressRenderer->progressStage( g_NetworkManager.CorrectErrorIDS(IDS_PROGRESS_SAVING_TO_DISC) ); // "Finalizing..." vaguest message I could find
|
||||
pMinecraft->progressRenderer->progressStagePercentage( g_NetworkManager.GetJoiningReadyPercentage() );
|
||||
Sleep(10);
|
||||
}
|
||||
if( changedMessage )
|
||||
{
|
||||
pMinecraft->progressRenderer->progressStagePercentage( 100 );
|
||||
@@ -898,7 +898,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
|
||||
TexturePack *tPack = Minecraft::GetInstance()->skins->getSelected();
|
||||
while ( tPack->isLoadingData() || (Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()) )
|
||||
{
|
||||
Sleep(0);
|
||||
Sleep(1);
|
||||
}
|
||||
ui.CleanUpSkinReload();
|
||||
if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
|
||||
@@ -935,7 +935,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
|
||||
{
|
||||
while((Minecraft::GetInstance()->skins->needsUIUpdate() || ui.IsReloadingSkin()))
|
||||
{
|
||||
Sleep(0);
|
||||
Sleep(1);
|
||||
}
|
||||
param->levelGen->loadBaseSaveData();
|
||||
}
|
||||
@@ -977,7 +977,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
|
||||
|
||||
while( g_NetworkManager.IsInSession() )
|
||||
{
|
||||
Sleep(0);
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
// Xbox should always be online when receiving invites - on PS3 we need to check & ask the user to sign in
|
||||
@@ -1237,7 +1237,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
|
||||
// wait for the current session to end
|
||||
while( g_NetworkManager.IsInSession() )
|
||||
{
|
||||
Sleep(0);
|
||||
Sleep(1);
|
||||
}
|
||||
|
||||
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
|
||||
|
||||
@@ -454,7 +454,12 @@ void CXuiSceneAbstractContainer::SetPointerText(vector<HtmlString> *description,
|
||||
return;
|
||||
}
|
||||
|
||||
wstring combinedText = HtmlString::Compose(description);
|
||||
wstring combinedText;
|
||||
for(size_t i = 0; i < description->size(); ++i)
|
||||
{
|
||||
combinedText += (*description)[i].text;
|
||||
if(i + 1 < description->size()) combinedText += L"\n";
|
||||
}
|
||||
|
||||
vector<wstring> unformattedStrings;
|
||||
for(size_t i = 0; i < description->size(); ++i)
|
||||
|
||||
Reference in New Issue
Block a user