forked from cafeberry/cafeberry
chore: Final postbuilds & update soundengine paths
This gives the final postbuilds (for now) and updates the soundengine paths to use orbis & windows64 respective paths ontop of this it fixes a small issue with durango & orbis.
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@@ -55,8 +55,9 @@ void SoundEngine::playMusicTick() {};
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#else
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// str1k3r: previously ps4 needed the durango folder to load sound and so did windows this fixes that and makes them use there own folders.
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#ifdef _WINDOWS64
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char SoundEngine::m_szSoundPath[]={"Durango\\Sound\\"};
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char SoundEngine::m_szSoundPath[]={"Windows64Media\\Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined _DURANGO
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@@ -64,15 +65,7 @@ char SoundEngine::m_szSoundPath[]={"Sound\\"};
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char SoundEngine::m_szMusicPath[]={"music\\"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __ORBIS__
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#ifdef _CONTENT_PACKAGE
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#else
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// just use the host Durango folder for the sound. In the content package, we'll have moved this in the .gp4 file
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char SoundEngine::m_szSoundPath[]={"Durango/Sound/"};
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#endif
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char SoundEngine::m_szSoundPath[]={"PS4/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist64"};
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#elif defined __PSVITA__
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@@ -84,6 +77,11 @@ char SoundEngine::m_szRedistName[]={"redist"};
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char SoundEngine::m_szSoundPath[]={"PS3/Sound/"};
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char SoundEngine::m_szMusicPath[]={"music/"};
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char SoundEngine::m_szRedistName[]={"redist"};
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#ifdef _CONTENT_PACKAGE
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#elif defined _ART_BUILD
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char SoundEngine::m_szSoundPath[]={"Sound/"};
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#endif
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#define USE_SPURS
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