feat: Postbuild Scripts & Disable Debug Features on Release Builds (#3)

This adds postbuild scripts for PS3, Windows64 & Orbis (Rough Estimation)

This also Excludes the Durango Networking files from being added into other builds along with setting Minecraft.client as the startup project and disabling debug features on release builds.

---------

Co-authored-by: str1k3r <115313679+S1l3ntStr1ke87@users.noreply.github.com>
Reviewed-on: https://git.neolegacy.dev/Project-Elysium/main/pulls/3
Co-authored-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
Co-committed-by: str1k3r <15+str1k3r@noreply.neolegacy.dev>
This commit is contained in:
str1k3randstr1k3r authored and pieeebot committed 2026-07-04 05:58:01 +01:00
1 parent c6b7af7af6
commit 54758672ed
35 files changed
+16275 -49

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+34 -6
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@@ -1113,6 +1113,10 @@
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/PS3-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|PSVita'">
<ClCompile>
@@ -1224,6 +1228,12 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Command>
</Command>
</PreBuildEvent>
<PostBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/PS3-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Run PS3 postbuild script</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='ContentPackage_Vita|PS3'">
<ClCompile>
@@ -1421,7 +1431,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;Windows64\HeapInspector\Server\PC_Windows\Debug_x64_VS2012\HeapInspectorServer.lib;wsock32.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -1439,8 +1449,14 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<DeploymentType>CopyToHardDrive</DeploymentType>
<DeploymentFiles>$(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp</DeploymentFiles>
</Deploy>
<PostBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/Windows64-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Run Windows64 postbuild script</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
@@ -1461,7 +1477,7 @@ if not exist "$(TargetDir)\savedata" mkdir "$(TargetDir)\savedata"</Command>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)$(ProjectName).pdb</ProgramDatabaseFile>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib</AdditionalDependencies>
<AdditionalDependencies>d3d11.lib;..\Minecraft.World\x64_Debug\Minecraft.World.lib;%(AdditionalDependencies);XInput9_1_0.lib;..\Minecraft.Client\Windows64\Miles\Lib\mss64.lib;wsock32.lib</AdditionalDependencies>
<ShowProgress>NotSet</ShowProgress>
<SuppressStartupBanner>false</SuppressStartupBanner>
</Link>
@@ -1608,6 +1624,12 @@ xcopy /q /y /i /s /e $(ProjectDir)DurangoMedia\CU $(LayoutDir)Image\Loose\CU</C
<DeploymentType>CopyToHardDrive</DeploymentType>
<DeploymentFiles>$(RemoteRoot)=$(ImagePath);$(RemoteRoot)\res=Xbox\res;$(RemoteRoot)=Xbox\AvatarAwards;$(RemoteRoot)\Tutorial=Xbox\Tutorial\Tutorial;$(RemoteRoot)=Xbox\584111F70AAAAAAA;$(RemoteRoot)=Xbox\kinect\speech;$(RemoteRoot)=Xbox\XZP\TMSFiles.xzp</DeploymentFiles>
</Deploy>
<PostBuildEvent>
<Command>powershell -ExecutionPolicy Bypass -File "$(ProjectDir)/Common/Postbuilds/Windows64-postbuild.ps1" -OutDir "$(OutDir)/" -ProjectDir "$(ProjectDir)/"</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Run Windows64 postbuild script</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
@@ -3194,6 +3216,12 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<FileType>XML</FileType>
<SubType>Designer</SubType>
</Xml>
<None Include="Common\Postbuilds\Durango-postbuild.ps1" />
<None Include="Common\Postbuilds\Orbis-postbuild.ps1" />
<None Include="Common\Postbuilds\PS3-postbuild.ps1" />
<None Include="Common\Postbuilds\PSVita-postbuild.ps1" />
<None Include="Common\Postbuilds\Windows64-postbuild.ps1" />
<None Include="Common\Postbuilds\Xbox-postbuild.ps1" />
<None Include="Durango\Iggy\gdraw\gdraw_d3d10_shaders.inl">
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ContentPackage_NO_TU|Xbox 360'">true</ExcludedFromBuild>
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|ORBIS'">true</ExcludedFromBuild>
@@ -43051,17 +43079,17 @@ xcopy /q /y /i /s /e $(ProjectDir)Durango\CU $(LayoutDir)Image\Loose\CU</Comman
<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='ReleaseForArt|PSVita'">true</ExcludedFromBuild>
</Object>
</ItemGroup>
<ItemGroup>
<ItemGroup Condition="'$(Platform)'=='Durango'">
<SDKReference Include="Xbox GameChat API, Version=8.0" />
<SDKReference Include="Xbox Services API, Version=8.0" />
</ItemGroup>
<ItemGroup>
<ItemGroup Condition="'$(Platform)'=='Durango'">
<Reference Include="windows.xbox.networking.realtimesession">
<HintPath>Durango\Network\windows.xbox.networking.realtimesession.winmd</HintPath>
<IsWinMDFile>true</IsWinMDFile>
</Reference>
</ItemGroup>
<ItemGroup>
<ItemGroup Condition="'$(Platform)'=='Durango'">
<AppxManifest Include="Durango\Autogenerated.appxmanifest" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />