forked from cafeberry/cafeberry
attempt at trying to get XB360 to work
This commit is contained in:
@@ -66,7 +66,7 @@ void CGameNetworkManager::Initialise()
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ServerStoppedCreate( false );
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ServerReadyCreate( false );
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int flagIndexSize = LevelRenderer::getGlobalChunkCount() / (Level::maxBuildHeight / 16); // dividing here by number of renderer chunks in one column
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#ifdef _XBOX
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#if !defined(_DISABLE_XBLIVE) && defined _XBOX
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s_pPlatformNetworkManager = new CPlatformNetworkManagerXbox();
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#elif !defined(DISABLE_PSN) && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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s_pPlatformNetworkManager = new CPlatformNetworkManagerSony();
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@@ -1,10 +1,12 @@
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#pragma once
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using namespace std;
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#include <vector>
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#ifndef _DISABLE_XBLIVE
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#include <qnet.h>
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#endif
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#include "NetworkPlayerInterface.h"
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#ifdef _XBOX
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#if defined _XBOX && !defined _DISABLE_XBLIVE
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#include "..\..\Xbox\Network\PlatformNetworkManagerXbox.h"
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#elif !defined DISABLE_PSN && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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#include "..\..\Common\Network\Sony\PlatformNetworkManagerSony.h"
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@@ -30,7 +32,7 @@ const int NON_QNET_SENDDATA_ACK_REQUIRED = 1;
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class CGameNetworkManager
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{
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#ifdef _XBOX
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#if defined _XBOX && !defined _DISABLE_XBLIVE
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friend class CPlatformNetworkManagerXbox;
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#elif !defined DISABLE_PSN && defined __PS3__ || defined __ORBIS__ || defined __PSVITA__
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friend class CPlatformNetworkManagerSony;
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@@ -0,0 +1,94 @@
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#pragma once
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const int QNET_GETSENDQUEUESIZE_SECONDARY_TYPE = 0;
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const int QNET_GETSENDQUEUESIZE_MESSAGES = 0;
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const int QNET_GETSENDQUEUESIZE_BYTES = 0;
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const int QNET_SENDDATA_LOW_PRIORITY = 0;
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const int QNET_SENDDATA_SECONDARY = 0;
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const int QNET_SENDDATA_RELIABLE = 0;
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const int QNET_SENDDATA_SEQUENTIAL = 0;
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#define QNET_E_SESSION_FULL 0
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#define QNET_USER_MASK_USER0 1
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#define QNET_USER_MASK_USER1 2
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#define QNET_USER_MASK_USER2 4
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#define QNET_USER_MASK_USER3 8
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typedef enum _QNET_STATE
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{
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QNET_STATE_IDLE,
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QNET_STATE_SESSION_HOSTING,
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QNET_STATE_SESSION_JOINING,
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QNET_STATE_GAME_LOBBY,
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QNET_STATE_SESSION_REGISTERING,
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QNET_STATE_SESSION_STARTING,
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QNET_STATE_GAME_PLAY,
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QNET_STATE_SESSION_ENDING,
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QNET_STATE_SESSION_LEAVING,
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QNET_STATE_SESSION_DELETING
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} QNET_STATE, * PQNET_STATE;
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class IQNetPlayer
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{
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public:
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BYTE GetSmallId();
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void SendData(IQNetPlayer *player, const void *pvData, DWORD dwDataSize, DWORD dwFlags);
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bool IsSameSystem(IQNetPlayer *player);
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DWORD GetSendQueueSize( IQNetPlayer *player, DWORD dwFlags );
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DWORD GetCurrentRtt();
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bool IsHost();
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bool IsGuest();
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bool IsLocal();
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PlayerUID GetXuid();
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LPCWSTR GetGamertag();
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int GetSessionIndex();
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bool IsTalking();
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bool IsMutedByLocalUser(DWORD dwUserIndex);
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bool HasVoice();
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bool HasCamera();
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int GetUserIndex();
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void SetCustomDataValue(ULONG_PTR ulpCustomDataValue);
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ULONG_PTR GetCustomDataValue();
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BYTE m_smallId;
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bool m_isRemote;
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bool m_isHostPlayer;
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wchar_t m_gamertag[32];
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private:
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ULONG_PTR m_customData;
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};
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void Win64_SetupRemoteQNetPlayer(IQNetPlayer *player, BYTE smallId, bool isHost, bool isLocal);
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class IQNetCallbacks
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{
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};
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class IQNetGameSearch
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{
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};
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class IQNet
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{
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public:
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HRESULT AddLocalPlayerByUserIndex(DWORD dwUserIndex);
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IQNetPlayer *GetHostPlayer();
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IQNetPlayer *GetLocalPlayerByUserIndex(DWORD dwUserIndex);
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IQNetPlayer *GetPlayerByIndex(DWORD dwPlayerIndex);
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IQNetPlayer *GetPlayerBySmallId(BYTE SmallId);
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IQNetPlayer *GetPlayerByXuid(PlayerUID xuid);
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DWORD GetPlayerCount();
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QNET_STATE GetState();
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bool IsHost();
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HRESULT JoinGameFromInviteInfo(DWORD dwUserIndex, DWORD dwUserMask, const INVITE_INFO *pInviteInfo);
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void HostGame();
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void ClientJoinGame();
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void EndGame();
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static IQNetPlayer m_player[MINECRAFT_NET_MAX_PLAYERS];
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static DWORD s_playerCount;
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static bool s_isHosting;
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};
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@@ -1,7 +1,11 @@
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#pragma once
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using namespace std;
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#include <vector>
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#ifndef _DISABLE_XBLIVE
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#include <qnet.h>
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#else
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#include "IQNet.h"
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#endif
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#include "..\..\..\Minecraft.World\C4JThread.h"
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#include "NetworkPlayerInterface.h"
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#include "SessionInfo.h"
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@@ -5,7 +5,7 @@
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#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this?
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#include "..\..\Minecraft.h"
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#include "..\..\User.h"
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#if defined _WINDOWS64 || defined __PS3__
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#if defined _WINDOWS64 || defined __PS3__ || defined _XBOX
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#include "..\..\Common\Network\WinsockNetLayer.h"
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#endif
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@@ -23,11 +23,7 @@ public:
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virtual bool RemoveLocalPlayerByUserIndex( int userIndex );
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virtual INetworkPlayer *GetLocalPlayerByUserIndex( int userIndex );
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virtual INetworkPlayer *GetPlayerByIndex(int playerIndex);
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#ifdef __PS3
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virtual INetworkPlayer * GetPlayerByXuid(PlayerUID* xuid)
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#else
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virtual INetworkPlayer * GetPlayerByXuid(PlayerUID xuid);
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#endif
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virtual INetworkPlayer * GetPlayerBySmallId(unsigned char smallId);
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virtual bool ShouldMessageForFullSession();
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@@ -6,7 +6,7 @@
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// A struct that we store in the QoS data when we are hosting the session. Max size 1020 bytes.
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#ifdef _XBOX
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#if defined _XBOX && !defined _DISABLE_XBLIVE
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typedef struct _GameSessionData
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{
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unsigned short netVersion; // 2 bytes
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@@ -4,7 +4,7 @@
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#include "..\..\Common\Network\PlatformNetworkManagerStub.h"
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#include "..\..\..\Minecraft.World\Socket.h"
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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SOCKET WinsockNetLayer::s_listenSocket = INVALID_SOCKET;
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SOCKET WinsockNetLayer::s_hostConnectionSocket = INVALID_SOCKET;
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SOCKET WinsockNetLayer::s_advertiseSock = INVALID_SOCKET;
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@@ -61,7 +61,7 @@ char g_Win64MultiplayerIP[256] = "127.0.0.1";
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bool WinsockNetLayer::Initialize()
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{
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if (s_initialized) return true;
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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WSADATA wsaData;
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int result = WSAStartup(MAKEWORD(2, 2), &wsaData);
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if (result != 0)
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@@ -106,7 +106,7 @@ void WinsockNetLayer::Shutdown()
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s_active = false;
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s_connected = false;
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (s_listenSocket != INVALID_SOCKET)
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{
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closesocket(s_listenSocket);
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@@ -137,7 +137,7 @@ void WinsockNetLayer::Shutdown()
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for (size_t i = 0; i < s_connections.size(); i++)
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{
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s_connections[i].active = false;
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (s_connections[i].tcpSocket != INVALID_SOCKET)
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#elif defined __PS3__
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if (s_connections[i].tcpSocket >= 0)
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@@ -219,6 +219,18 @@ bool WinsockNetLayer::HostGame(int port)
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freeaddrinfo(result);
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return false;
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}
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#elif defined _XBOX
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struct sockaddr_in addr = {};
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addr.sin_family = AF_INET;
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addr.sin_addr.s_addr = htonl(INADDR_ANY);
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addr.sin_port = htons((WORD)port);
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s_listenSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (s_listenSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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return false;
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}
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#elif defined __PS3__
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struct sockaddr_in addr = {};
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addr.sin_family = AF_INET;
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@@ -247,6 +259,24 @@ bool WinsockNetLayer::HostGame(int port)
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return false;
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}
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iResult = listen(s_listenSocket, SOMAXCONN);
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("listen() failed: %d\n", WSAGetLastError());
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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#elif defined _XBOX
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iResult = ::bind(s_listenSocket, (struct sockaddr*)&addr, sizeof(addr));
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("bind() failed: %d\n", WSAGetLastError());
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closesocket(s_listenSocket);
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s_listenSocket = INVALID_SOCKET;
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return false;
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}
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iResult = listen(s_listenSocket, SOMAXCONN);
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if (iResult == SOCKET_ERROR)
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{
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@@ -330,6 +360,51 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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#elif defined _XBOX
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XNDNS *pDns = NULL;
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int iResult = XNetDnsLookup(ip, NULL, &pDns);
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if (iResult != 0 || pDns == NULL)
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{
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app.DebugPrintf("XNetDnsLookup failed for %s - %d\n", ip, iResult);
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return false;
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}
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while (pDns->iStatus == WSAEINPROGRESS)
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{
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Sleep(10);
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}
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if (pDns->iStatus != 0 || pDns->cina == 0)
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{
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app.DebugPrintf("pDns->iStatus failed for %s - %d\n", ip, iResult);
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XNetDnsRelease(pDns);
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return false;
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}
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struct sockaddr_in addr = {};
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addr.sin_family = AF_INET;
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addr.sin_port = htons((WORD)port);
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addr.sin_addr = pDns->aina[0];
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XNetDnsRelease(pDns);
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s_hostConnectionSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
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if (s_hostConnectionSocket == INVALID_SOCKET)
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{
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app.DebugPrintf("socket() failed: %d\n", WSAGetLastError());
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return false;
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}
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int noDelay = 1;
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setsockopt(s_hostConnectionSocket, IPPROTO_TCP, TCP_NODELAY, (const char *)&noDelay, sizeof(noDelay));
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iResult = connect(s_hostConnectionSocket, (struct sockaddr*)&addr, sizeof(addr));
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if (iResult == SOCKET_ERROR)
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{
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app.DebugPrintf("connect() to %s:%d failed: %d\n", ip, port, WSAGetLastError());
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closesocket(s_hostConnectionSocket);
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s_hostConnectionSocket = INVALID_SOCKET;
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return false;
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}
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#elif defined __PS3__
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struct sockaddr_in addr = {};
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@@ -388,7 +463,7 @@ bool WinsockNetLayer::JoinGame(const char *ip, int port)
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bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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{
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (sock == INVALID_SOCKET || dataSize <= 0) return false;
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#elif defined __PS3__
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if (sock < 0 || dataSize <= 0) return false;
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@@ -407,7 +482,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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while (totalSent < toSend)
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{
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int sent = send(sock, (const char *)header + totalSent, toSend - totalSent, 0);
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (sent == SOCKET_ERROR || sent == 0)
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#elif defined __PS3__
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if (sent < 0 || sent == 0)
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@@ -424,7 +499,7 @@ bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void *data, int dataSize)
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{
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int sent = send(sock, (const char *)data + totalSent, dataSize - totalSent, 0);
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (sent == SOCKET_ERROR || sent == 0)
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#elif defined __PS3__
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if (sent < 0 || sent == 0)
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@@ -447,7 +522,7 @@ bool WinsockNetLayer::SendToSmallId(BYTE targetSmallId, const void *data, int da
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if (s_isHost)
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{
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SOCKET sock = GetSocketForSmallId(targetSmallId);
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (sock == INVALID_SOCKET) return false;
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#elif defined __PS3__
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if (sock < 0) return false;
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@@ -473,7 +548,7 @@ SOCKET WinsockNetLayer::GetSocketForSmallId(BYTE smallId)
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}
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}
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LeaveCriticalSection(&s_connectionsLock);
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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return INVALID_SOCKET;
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#elif defined __PS3__
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return -1;
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@@ -518,7 +593,7 @@ int WinsockNetLayer::AcceptThreadProc(LPVOID param)
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while (s_active)
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{
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SOCKET clientSocket = accept(s_listenSocket, NULL, NULL);
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (clientSocket == INVALID_SOCKET)
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{
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if (s_active)
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@@ -698,7 +773,7 @@ int WinsockNetLayer::ClientRecvThreadProc(LPVOID param)
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{
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BYTE *recvBuf = new BYTE[WIN64_NET_RECV_BUFFER_SIZE];
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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while (s_active && s_hostConnectionSocket != INVALID_SOCKET)
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#elif defined __PS3__
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while (s_active && s_hostConnectionSocket >= 0)
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@@ -755,7 +830,7 @@ bool WinsockNetLayer::StartAdvertising(int gamePort, const wchar_t *hostName, un
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LeaveCriticalSection(&s_advertiseLock);
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s_advertiseSock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
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#if defined _WINDOWS64
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#if defined _WINDOWS64 || defined _XBOX
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if (s_advertiseSock == INVALID_SOCKET)
|
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{
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app.DebugPrintf("Win64 LAN: Failed to create advertise socket: %d\n", WSAGetLastError());
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||||
@@ -842,7 +917,7 @@ int WinsockNetLayer::AdvertiseThreadProc(LPVOID param)
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int sent = sendto(s_advertiseSock, (const char *)&data, sizeof(data), 0,
|
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(struct sockaddr *)&broadcastAddr, sizeof(broadcastAddr));
|
||||
|
||||
#if defined _WINDOWS64
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
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if (sent == SOCKET_ERROR && s_advertising)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Broadcast sendto failed: %d\n", WSAGetLastError());
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@@ -866,7 +941,7 @@ bool WinsockNetLayer::StartDiscovery()
|
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if (!s_initialized) return false;
|
||||
|
||||
s_discoverySock = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
|
||||
#if defined _WINDOWS64
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (s_discoverySock == INVALID_SOCKET)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Failed to create discovery socket: %d\n", WSAGetLastError());
|
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@@ -892,7 +967,7 @@ bool WinsockNetLayer::StartDiscovery()
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bindAddr.sin_port = htons(WIN64_LAN_DISCOVERY_PORT);
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||||
bindAddr.sin_addr.s_addr = INADDR_ANY;
|
||||
|
||||
#if defined _WINDOWS64
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (::bind(s_discoverySock, (struct sockaddr *)&bindAddr, sizeof(bindAddr)) == SOCKET_ERROR)
|
||||
{
|
||||
app.DebugPrintf("Win64 LAN: Discovery bind failed: %d\n", WSAGetLastError());
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@@ -924,7 +999,7 @@ void WinsockNetLayer::StopDiscovery()
|
||||
{
|
||||
s_discovering = false;
|
||||
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||||
#if defined _WINDOWS64
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
if (s_discoverySock != INVALID_SOCKET)
|
||||
{
|
||||
closesocket(s_discoverySock);
|
||||
@@ -967,7 +1042,7 @@ int WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
||||
while (s_discovering)
|
||||
{
|
||||
struct sockaddr_in senderAddr;
|
||||
#if defined _WINDOWS64
|
||||
#if defined _WINDOWS64 || defined _XBOX
|
||||
int senderLen = sizeof(senderAddr);
|
||||
#elif defined __PS3__
|
||||
socklen_t senderLen = sizeof(senderAddr);
|
||||
@@ -1003,7 +1078,14 @@ int WinsockNetLayer::DiscoveryThreadProc(LPVOID param)
|
||||
continue;
|
||||
|
||||
char senderIP[64];
|
||||
#if defined _XBOX
|
||||
unsigned char *ipBytes = (unsigned char *)&senderAddr.sin_addr;
|
||||
sprintf_s(senderIP, sizeof(senderIP), "%d.%d.%d.%d",
|
||||
ipBytes[0], ipBytes[1], ipBytes[2], ipBytes[3]);
|
||||
|
||||
#else
|
||||
inet_ntop(AF_INET, &senderAddr.sin_addr, senderIP, sizeof(senderIP));
|
||||
#endif
|
||||
|
||||
DWORD now = GetTickCount();
|
||||
|
||||
|
||||
@@ -3,6 +3,9 @@
|
||||
#if defined _WINDOWS64
|
||||
#include <WinSock2.h>
|
||||
#include <WS2tcpip.h>
|
||||
#elif defined _XBOX
|
||||
#include <winsockx.h>
|
||||
#include <xtl.h>
|
||||
#elif defined __PS3__
|
||||
#include <sys/socket.h>
|
||||
#include <sys/types.h>
|
||||
|
||||
Reference in New Issue
Block a user