36 lines
850 B
C++
36 lines
850 B
C++
#pragma once
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#include <string>
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#include <unordered_map>
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#include <cstdint>
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struct ID3D11Device;
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struct ID3D11ShaderResourceView;
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namespace ImXui {
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class TextureManager {
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public:
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TextureManager() : m_device(nullptr) {}
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~TextureManager() { shutdown(); }
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bool init(ID3D11Device* device);
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void shutdown();
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void setBasePath(const std::string& path) { m_basePath = path; }
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const std::string& getBasePath() const { return m_basePath; }
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ID3D11ShaderResourceView* load(const std::string& relativePath);
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bool getSize(const std::string& relativePath, int& w, int& h) const;
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private:
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ID3D11Device* m_device;
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std::string m_basePath;
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std::unordered_map<std::string, ID3D11ShaderResourceView*> m_cache;
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std::unordered_map<std::string, int> m_widths;
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std::unordered_map<std::string, int> m_heights;
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};
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}
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