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@@ -0,0 +1,3 @@
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#pragma once
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namespace DirectX {
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}
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#pragma once
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#pragma once
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#pragma once
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struct ID3D11Device;
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struct ID3D11DeviceContext;
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struct ID3D11RenderTargetView;
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struct ID3D11DepthStencilView;
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struct ID3D11ShaderResourceView;
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struct ID3D11Buffer;
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struct ID3D11Texture2D;
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struct IDXGISwapChain;
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typedef struct D3D11_RECT {
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long left;
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long top;
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long right;
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long bottom;
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} D3D11_RECT;
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enum {
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D3D11_BLEND_ZERO = 1,
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D3D11_BLEND_ONE = 2,
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D3D11_BLEND_SRC_ALPHA = 3,
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D3D11_BLEND_INV_SRC_ALPHA = 4,
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D3D11_BLEND_DEST_ALPHA = 5,
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D3D11_BLEND_SRC_COLOR = 6,
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D3D11_BLEND_DEST_COLOR = 7,
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D3D11_BLEND_INV_DEST_COLOR = 8,
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D3D11_BLEND_INV_SRC_COLOR = 9,
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D3D11_BLEND_BLEND_FACTOR = 10,
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D3D11_BLEND_INV_BLEND_FACTOR = 11,
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D3D11_COMPARISON_LESS_EQUAL = 20,
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D3D11_COMPARISON_EQUAL = 21,
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D3D11_COMPARISON_GREATER = 22,
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D3D11_COMPARISON_GREATER_EQUAL = 23,
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D3D11_COMPARISON_ALWAYS = 24
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};
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#pragma once
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#include <cstdlib>
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#pragma once
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#ifndef _In_
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#define _In_
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#endif
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#ifndef _Out_
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#define _Out_
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#endif
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#ifndef _Inout_
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#define _Inout_
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#endif
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#ifndef _In_opt_
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#define _In_opt_
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#endif
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#ifndef _Out_opt_
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#define _Out_opt_
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#endif
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#ifndef _Inout_opt_
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#define _Inout_opt_
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#endif
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#ifndef _In_z_
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#define _In_z_
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#endif
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#ifndef _Printf_format_string_
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#define _Printf_format_string_
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#endif
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#ifndef _Analysis_assume_
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#define _Analysis_assume_(x)
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#endif
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#pragma once
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#include <cwchar>
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#ifndef _T
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#define _T(x) L##x
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#endif
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#ifndef _TCHAR_DEFINED
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typedef wchar_t TCHAR;
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#define _TCHAR_DEFINED
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#endif
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#ifndef _tcslen
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#define _tcslen wcslen
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#endif
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#ifndef _tcscpy
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#define _tcscpy wcscpy
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#endif
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#ifndef _tcsncpy
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#define _tcsncpy wcsncpy
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#endif
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#pragma once
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#pragma once
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#include <functional>
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@@ -0,0 +1,8 @@
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#pragma once
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#define XSOCIAL_CAPABILITY_POSTIMAGE 0x01
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#define XSOCIAL_CAPABILITY_POSTLINK 0x02
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typedef struct _XSOCIAL_POST {
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unsigned int dwFlags;
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} XSOCIAL_POST;
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