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#include "stdafx.h"
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#include "ToggleDownfallServerCommand.h"
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#include "ServerCommand.h"
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#include "ConsoleCommandSender.h"
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#include "../../Minecraft.Client/MinecraftServer.h"
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#include "../../Minecraft.Client/ConsoleInputSource.h"
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#include "../../Minecraft.World/CommandDispatcher.h"
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#include "../../Minecraft.World/ByteArrayOutputStream.h"
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void ToggleDownfallServerCommand::execute(const wstring& args, ConsoleInputSource *src, MinecraftServer *server)
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{
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shared_ptr<ConsoleCommandSender> sender(new ConsoleCommandSender(src));
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CommandDispatcher *dispatcher = server->getCommandDispatcher();
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dispatcher->performCommand(sender, eGameCommand_ToggleDownfall, byteArray());
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ServerCommand::notifyAdmins(src, server, L"Toggled downfall");
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}
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