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#pragma once
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#include <vector>
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class MinecraftServer;
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class ConsoleInputSource;
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class ConsoleCommandDispatcher;
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ConsoleCommandDispatcher *CreateConsoleCommandDispatcher();
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bool HandleServerCommand(const wstring& cmd, ConsoleInputSource *src, MinecraftServer *server);
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vector<wstring> GetServerCommandCompletions(const wstring& input, MinecraftServer *server);
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