#include "INP_OnScreenKeyboard.h" #include "4J_Input.h" #include "INP_Main.h" //str1k3r - to be renamed SelectBackSwapped void C_4JInput::SetCircleCrossSwapped(bool swapped) { InternalInputManager.m_iSelectBackSwapped = swapped; } bool C_4JInput::IsCircleCrossSwapped() { return InternalInputManager.m_iSelectBackSwapped; }