feat: controller type polling
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@@ -317,6 +317,16 @@ unsigned int CInput::GetGameJoypadMaps(unsigned char ucMap, unsigned char ucActi
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return m_JoypadMap[ucMap][ucAction];
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}
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const char* CInput::GetGamepadType(int iPad)
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{
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if (!m_Joypads[iPad].m_pGamepad)
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{
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return "UNKNOWN";
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}
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return GamepadTypeName(SDL_GetGamepadType(m_Joypads[iPad].m_pGamepad));
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}
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void CInput::SetJoypadMapVal(int iPad, unsigned char ucMap)
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{
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m_bJoypadMapArrayIsSetup = true;
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