feat: GetScreenSize
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@@ -54,9 +54,9 @@ D3D11_PRIMITIVE_TOPOLOGY Renderer::g_topologies[C4JRender::PRIMITIVE_TYPE_COUNT]
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D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST, D3D11_PRIMITIVE_TOPOLOGY_LINELIST, D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP,
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};
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int kScreenWidth = 1920;
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int kScreenHeight = 1080;
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static const unsigned int kVertexBufferSize = 0x100000;
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static unsigned int kScreenWidth = 1920;
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static unsigned int kScreenHeight = 1080;
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static const unsigned int kThumbnailSize = 64;
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static const unsigned int g_vertexStrides[C4JRender::VERTEX_TYPE_COUNT] = { 32, 16, 32, 32 };
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