Replace XInput with SDL 3 Input
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+82676
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@@ -25,6 +25,92 @@
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<ClInclude Include="Windows64\INP_Main.h" />
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<ClInclude Include="Windows64\INP_StringCheck.h" />
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<ClInclude Include="Windows64\LinkedList.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_assert.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_asyncio.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_atomic.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_audio.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_begin_code.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_bits.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_blendmode.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_camera.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_clipboard.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_close_code.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_copying.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_cpuinfo.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_dialog.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_dlopennote.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_egl.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_endian.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_error.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_events.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_filesystem.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_gamepad.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_gpu.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_guid.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_haptic.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_hidapi.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_hints.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_init.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_intrin.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_iostream.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_joystick.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_keyboard.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_keycode.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_loadso.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_locale.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_log.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_main.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_main_impl.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_messagebox.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_metal.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_misc.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_mouse.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_mutex.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_oldnames.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengl.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengles.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengles2.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengles2_gl2.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengles2_gl2ext.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengles2_gl2platform.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengles2_khrplatform.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_opengl_glext.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_pen.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_pixels.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_platform.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_platform_defines.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_power.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_process.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_properties.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_rect.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_render.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_revision.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_scancode.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_sensor.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_stdinc.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_storage.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_surface.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_system.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_assert.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_common.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_compare.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_crc32.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_font.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_fuzzer.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_harness.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_log.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_md5.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_test_memory.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_thread.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_time.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_timer.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_touch.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_tray.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_version.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_video.h" />
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<ClInclude Include="Windows64\vendor\SDL\include\SDL3\SDL_vulkan.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="stdafx.cpp" />
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@@ -154,7 +240,7 @@
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>_WINDOWS64;NDEBUG;_LIB;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>../Headers/Windows64;../Headers;$(ProjectDir);$(ProjectDir)Windows64\vendor\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<ForcedIncludeFiles>stdafx.h</ForcedIncludeFiles>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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