feat: start orbis input lib ig
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#include "INP_OnScreenKeyboard.h"
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#include "4J_Input.h"
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#include "INP_Main.h"
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//str1k3r - to be renamed SelectBackSwapped
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void C_4JInput::SetCircleCrossSwapped(bool swapped)
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{
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InternalInputManager.m_iSelectBackSwapped = swapped;
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}
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bool C_4JInput::IsCircleCrossSwapped()
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{
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return InternalInputManager.m_iSelectBackSwapped;
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}
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