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feat(TU25): add new render layer for water so some semi transparent objects don't cull water
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@@ -253,7 +253,7 @@ float LiquidTile::getBrightness(LevelSource *level, int x, int y, int z)
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int LiquidTile::getRenderLayer()
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{
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return material == Material::water ? 1 : 0;
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return material == Material::water ? 2 : 0;
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}
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void LiquidTile::animateTick(Level *level, int x, int y, int z, Random *random)
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