feat(TU25): add new render layer for water so some semi transparent objects don't cull water

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Patoke authored and la committed 2026-04-22 09:43:31 +10:00
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@@ -253,7 +253,7 @@ float LiquidTile::getBrightness(LevelSource *level, int x, int y, int z)
int LiquidTile::getRenderLayer()
{
return material == Material::water ? 1 : 0;
return material == Material::water ? 2 : 0;
}
void LiquidTile::animateTick(Level *level, int x, int y, int z, Random *random)