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feat(TU25): add new render layer for water so some semi transparent objects don't cull water
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@@ -315,7 +315,7 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z, int forceDat
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// now we need to set the shape
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setShape(tt);
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retVal = tesselateBlockInWorld( tt, x, y, z, faceFlags );
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}
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break;
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