feat(TU25): add new render layer for water so some semi transparent objects don't cull water

This commit is contained in:
Patoke
2026-04-22 09:43:31 +10:00
committed by la
parent 0b3b9c4c9f
commit b3fb0e9ec0
6 changed files with 51 additions and 31 deletions
+1 -1
View File
@@ -315,7 +315,7 @@ bool TileRenderer::tesselateInWorld( Tile* tt, int x, int y, int z, int forceDat
// now we need to set the shape
setShape(tt);
retVal = tesselateBlockInWorld( tt, x, y, z, faceFlags );
}
break;