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feat: init
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#pragma once
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#include "Command.h"
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class GameCommandPacket;
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class ToggleDownfallCommand : public Command
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{
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public:
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virtual EGameCommand getId();
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virtual int getPermissionLevel();
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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protected:
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void doToggleDownfall();
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public:
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static shared_ptr<GameCommandPacket> preparePacket();
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};
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