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feat: init
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#pragma once
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class StructurePiece;
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class BoundingBox;
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#include "StructureFeatureIO.h"
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class StructureStart
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{
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public:
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list<StructurePiece *> pieces;
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protected:
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BoundingBox *boundingBox;
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private:
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int chunkX, chunkZ;
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public:
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StructureStart();
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StructureStart(int x, int z);
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~StructureStart();
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BoundingBox *getBoundingBox();
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list<StructurePiece *> *getPieces();
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void postProcess(Level *level, Random *random, BoundingBox *chunkBB);
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protected:
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void calculateBoundingBox();
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public:
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virtual CompoundTag *createTag(int chunkX, int chunkZ);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void load(Level *level, CompoundTag *tag);
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virtual void readAdditonalSaveData(CompoundTag *tag);
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protected:
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void moveBelowSeaLevel(Level *level, Random *random, int offset);
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void moveInsideHeights(Level *level, Random *random, int lowestAllowed, int highestAllowed);
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public:
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bool isValid();
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int getChunkX();
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int getChunkZ();
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virtual EStructureStart GetType() = 0;
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};
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