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feat: init
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#pragma once
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class SharedMonsterAttributes
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{
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public:
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static Attribute *MAX_HEALTH;
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static Attribute *FOLLOW_RANGE;
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static Attribute *KNOCKBACK_RESISTANCE;
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static Attribute *MOVEMENT_SPEED;
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static Attribute *ATTACK_DAMAGE;
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static ListTag<CompoundTag> *saveAttributes(BaseAttributeMap *attributes);
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private:
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static CompoundTag *saveAttribute(AttributeInstance *instance);
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static CompoundTag *saveAttributeModifier(AttributeModifier *modifier);
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public:
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static void loadAttributes(BaseAttributeMap *attributes, ListTag<CompoundTag> *list);
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private:
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static void loadAttribute(AttributeInstance *instance, CompoundTag *tag);
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public:
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static AttributeModifier *loadAttributeModifier(CompoundTag *tag);
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};
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