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feat: init
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#pragma once
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using namespace std;
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#include "TileItem.h"
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class SaplingTileItem : public TileItem
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{
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public:
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SaplingTileItem(int id);
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virtual int getLevelDataForAuxValue(int auxValue);
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virtual Icon *getIcon(int itemAuxValue);
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// 4J brought forward to have unique names for different sapling types
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virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
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};
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