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feat: init
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#include "stdafx.h"
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#include "net.minecraft.world.entity.ai.navigation.h"
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#include "net.minecraft.world.entity.ai.village.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.level.h"
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#include "RestrictOpenDoorGoal.h"
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RestrictOpenDoorGoal::RestrictOpenDoorGoal(PathfinderMob *mob)
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{
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this->mob = mob;
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}
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bool RestrictOpenDoorGoal::canUse()
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{
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if (mob->level->isDay()) return false;
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shared_ptr<Village> village = mob->level->villages->getClosestVillage(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z), 16);
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if (village == NULL) return false;
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shared_ptr<DoorInfo> _doorInfo = village->getClosestDoorInfo(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z));
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if (_doorInfo == NULL) return false;
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doorInfo = _doorInfo;
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return _doorInfo->distanceToInsideSqr(Mth::floor(mob->x), Mth::floor(mob->y), Mth::floor(mob->z)) < 1.5 * 1.5;
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}
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bool RestrictOpenDoorGoal::canContinueToUse()
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{
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if (mob->level->isDay()) return false;
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shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if ( _doorInfo == NULL ) return false;
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return !_doorInfo->removed && _doorInfo->isInsideSide(Mth::floor(mob->x), Mth::floor(mob->z));
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}
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void RestrictOpenDoorGoal::start()
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{
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mob->getNavigation()->setCanOpenDoors(false);
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mob->getNavigation()->setCanPassDoors(false);
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}
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void RestrictOpenDoorGoal::stop()
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{
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mob->getNavigation()->setCanOpenDoors(true);
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mob->getNavigation()->setCanPassDoors(true);
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doorInfo = weak_ptr<DoorInfo>();
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}
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void RestrictOpenDoorGoal::tick()
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{
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shared_ptr<DoorInfo> _doorInfo = doorInfo.lock();
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if ( _doorInfo ) _doorInfo->incBookingCount();
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}
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