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feat: init
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#include "stdafx.h"
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#include "net.minecraft.world.level.redstone.h"
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#include "PoweredMetalTile.h"
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PoweredMetalTile::PoweredMetalTile(int id) : MetalTile(id)
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{
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}
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bool PoweredMetalTile::isSignalSource()
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{
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return true;
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}
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int PoweredMetalTile::getSignal(LevelSource *level, int x, int y, int z, int dir)
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{
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return Redstone::SIGNAL_MAX;
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}
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