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feat: init
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#include "stdafx.h"
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#include "net.minecraft.world.level.biome.h"
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PlainsBiome::PlainsBiome(int id) : Biome(id)
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{
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friendlies.push_back(new MobSpawnerData(eTYPE_HORSE, 5, 2, 6));
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decorator->treeCount = -999;
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decorator->flowerCount = 4;
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decorator->grassCount = 10;
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}
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