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feat: init
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#pragma once
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#include "Goal.h"
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class MoveTowardsTargetGoal : public Goal
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{
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private:
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PathfinderMob *mob;
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weak_ptr<LivingEntity> target;
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double wantedX, wantedY, wantedZ;
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double speedModifier;
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float within;
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public:
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MoveTowardsTargetGoal(PathfinderMob *mob, double speedModifier, float within);
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bool canUse();
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bool canContinueToUse();
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void stop();
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void start();
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};
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