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feat: init
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#include "stdafx.h"
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#include "net.minecraft.world.item.h"
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#include "net.minecraft.world.item.alchemy.h"
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#include "net.minecraft.world.item.crafting.h"
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#include "net.minecraft.world.item.enchantment.h"
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#include "net.minecraft.world.level.chunk.h"
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#include "net.minecraft.world.level.chunk.storage.h"
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#include "net.minecraft.world.level.levelgen.structure.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "net.minecraft.world.entity.h"
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#include "net.minecraft.world.entity.monster.h"
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#include "net.minecraft.world.entity.npc.h"
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#include "net.minecraft.world.effect.h"
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#include "Minecraft.World.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#ifdef _DURANGO
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#include "DurangoStats.h"
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#else
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#include "CommonStats.h"
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#endif
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void MinecraftWorld_RunStaticCtors()
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{
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// The ordering of these static ctors can be important. If they are within statement blocks then
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// DO NOT CHANGE the ordering - 4J Stu
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Packet::staticCtor();
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{
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MaterialColor::staticCtor();
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Material::staticCtor();
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Tile::staticCtor();
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HatchetItem::staticCtor();
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PickaxeItem::staticCtor();
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ShovelItem::staticCtor();
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BlockReplacements::staticCtor();
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Biome::staticCtor();
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MobEffect::staticCtor();
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Item::staticCtor();
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FurnaceRecipes::staticCtor();
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Recipes::staticCtor();
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#ifdef _DURANGO
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GenericStats::setInstance(new DurangoStats());
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#else
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GenericStats::setInstance(new CommonStats());
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Stats::staticCtor();
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#endif
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//Achievements::staticCtor(); // 4J Stu - This is now called from within the Stats::staticCtor()
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TileEntity::staticCtor();
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EntityIO::staticCtor();
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MobCategory::staticCtor();
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Item::staticInit();
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LevelChunk::staticCtor();
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LevelType::staticCtor();
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{
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StructureFeatureIO::staticCtor();
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MineShaftPieces::staticCtor();
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StrongholdFeature::staticCtor();
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VillagePieces::Smithy::staticCtor();
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VillageFeature::staticCtor();
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RandomScatteredLargeFeature::staticCtor();
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}
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}
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EnderMan::staticCtor();
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PotionBrewing::staticCtor();
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Enchantment::staticCtor();
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SharedConstants::staticCtor();
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ServerLevel::staticCtor();
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SparseLightStorage::staticCtor();
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CompressedTileStorage::staticCtor();
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SparseDataStorage::staticCtor();
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McRegionChunkStorage::staticCtor();
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Villager::staticCtor();
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GameType::staticCtor();
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BeaconTileEntity::staticCtor();
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}
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