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feat: init
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#include "stdafx.h"
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#include "net.minecraft.world.level.levelgen.structure.h"
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MineShaftStart::MineShaftStart()
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{
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// for reflection
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}
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MineShaftStart::MineShaftStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ)
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{
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MineShaftPieces::MineShaftRoom *mineShaftRoom = new MineShaftPieces::MineShaftRoom(0, random, (chunkX << 4) + 2, (chunkZ << 4) + 2);
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pieces.push_back(mineShaftRoom);
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mineShaftRoom->addChildren(mineShaftRoom, &pieces, random);
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calculateBoundingBox();
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moveBelowSeaLevel(level, random, 10);
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}
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