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feat: init
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@@ -0,0 +1,31 @@
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#include "stdafx.h"
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#include "GlassTile.h"
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GlassTile::GlassTile(int id, Material *material, bool allowSame) : HalfTransparentTile(id, L"glass", material, allowSame)
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{
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}
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int GlassTile::getResourceCount(Random *random)
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{
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return 0;
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}
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int GlassTile::getRenderLayer()
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{
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return 0;
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}
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bool GlassTile::isSolidRender()
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{
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return false;
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}
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bool GlassTile::isCubeShaped()
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{
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return false;
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}
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bool GlassTile::isSilkTouchable()
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{
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return true;
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}
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