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feat: init
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#pragma once
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#include "Command.h"
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class GameType;
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class GameModeCommand : public Command
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{
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public:
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virtual EGameCommand getId();
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int getPermissionLevel();
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virtual void execute(shared_ptr<CommandSender> source, byteArray commandData);
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protected:
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GameType *getModeForString(shared_ptr<CommandSender> source, const wstring &name);
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};
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