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feat: init
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#pragma once
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using namespace std;
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#include "DamageSource.h"
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class Entity;
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class Player;
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class EntityDamageSource : public DamageSource
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{
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protected:
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shared_ptr<Entity> entity;
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public:
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//EntityDamageSource(const wstring &msgId, shared_ptr<Entity> entity);
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EntityDamageSource(ChatPacket::EChatPacketMessage msgId, ChatPacket::EChatPacketMessage msgWithItemId, shared_ptr<Entity> entity);
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virtual ~EntityDamageSource() { }
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shared_ptr<Entity> getEntity();
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// 4J Stu - Made return a packet
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//virtual wstring getLocalizedDeathMessage(shared_ptr<Player> player);
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virtual shared_ptr<ChatPacket> getDeathMessagePacket(shared_ptr<LivingEntity> player);
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virtual bool scalesWithDifficulty();
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virtual DamageSource *copy();
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};
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