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feat: init
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#pragma once
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#include "Command.h"
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class EffectCommand : public Command
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{
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public:
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EGameCommand getId();
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int getPermissionLevel();
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wstring getUsage(CommandSender *source);
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void execute(shared_ptr<CommandSender> source, byteArray commandData);
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protected:
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wstring getPlayerNames();
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public:
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bool isValidWildcardPlayerArgument(wstring args, int argumentIndex);
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};
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