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feat: init
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#pragma once
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#include "AbstractContainerMenu.h"
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class Container;
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class ContainerMenu : public AbstractContainerMenu
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{
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private:
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shared_ptr<Container> container;
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int containerRows;
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public:
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ContainerMenu(shared_ptr<Container> inventory, shared_ptr<Container> container);
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virtual bool stillValid(shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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virtual void removed(shared_ptr<Player> player);
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virtual shared_ptr<Container> getContainer();
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// 4J ADDED,
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virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped = false);
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};
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