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feat: init
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#pragma once
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#include "Tile.h"
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#include "EntityTile.h"
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class TileEntity;
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class BaseEntityTile : public Tile, public EntityTile
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{
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protected:
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BaseEntityTile(int id, Material *material, bool isSolidRender = true);
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public:
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
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virtual bool triggerEvent(Level *level, int x, int y, int z, int b0, int b1);
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};
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