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feat: init
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#pragma once
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#include "Model.h"
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class VillagerModel : public Model
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{
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public:
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ModelPart *head, *body, *arms, *leg0, *leg1, *nose;
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void _init(float g, float yOffset, int xTexSize, int yTexSize); // 4J added
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VillagerModel(float g, float yOffset, int xTexSize, int yTexSize);
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VillagerModel(float g);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) ;
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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};
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