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feat: init
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#pragma once
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#include "Textures.h"
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#include "ResourceLocation.h"
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class TileEntityRenderDispatcher;
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class TileEntity;
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class Level;
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class Font;
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class TileEntityRenderer
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{
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protected:
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TileEntityRenderDispatcher *tileEntityRenderDispatcher;
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public:
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virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled
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virtual void onNewLevel(Level *level) {}
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protected:
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void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int
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void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int
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private:
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Level *getLevel();
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public:
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virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
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Font *getFont();
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};
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