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feat: init
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#pragma once
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#include "MobRenderer.h"
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class SlimeRenderer : public MobRenderer
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{
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private:
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Model *armor;
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static ResourceLocation SLIME_LOCATION;
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public:
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SlimeRenderer(Model *model, Model *armor, float shadow);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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protected:
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virtual int prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a);
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virtual void scale(shared_ptr<LivingEntity> _slime, float a);
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};
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