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feat: init
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#pragma once
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#include "ZombieModel.h"
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class SkeletonModel : public ZombieModel
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{
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private:
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void _init(float g);
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public:
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SkeletonModel();
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SkeletonModel(float g);
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virtual void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
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virtual void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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};
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