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feat: init
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#pragma once
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#include "Model.h"
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class SkeletonHeadModel : public Model
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{
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public:
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ModelPart *head;
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private:
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void _init(int u, int v, int tw, int th);
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public:
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SkeletonHeadModel();
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SkeletonHeadModel(int u, int v, int tw, int th);
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void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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};
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