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feat: init
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#pragma once
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class File;
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using namespace std;
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class Settings
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{
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// public static Logger logger = Logger.getLogger("Minecraft");
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// private Properties properties = new Properties();
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private:
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unordered_map<wstring,wstring> properties; // 4J - TODO was Properties type, will need to implement something we can serialise/deserialise too
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//File *file;
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public:
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Settings(File *file);
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void generateNewProperties();
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void saveProperties();
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wstring getString(const wstring& key, const wstring& defaultValue);
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int getInt(const wstring& key, int defaultValue);
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bool getBoolean(const wstring& key, bool defaultValue);
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void setBooleanAndSave(const wstring& key, bool value);
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};
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