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feat: init
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#pragma once
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#include "Particle.h"
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class PlayerCloudParticle : public Particle
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{
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private:
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float oSize;
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public:
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virtual eINSTANCEOF GetType() { return eType_PLAYERCLOUDPARTICLEPARTICLE; }
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PlayerCloudParticle(Level *level, double x, double y, double z, double xa, double ya, double za);
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void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2);
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void tick();
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};
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