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feat: init
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@@ -0,0 +1,16 @@
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#pragma once
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class Renderer_TextureUpdate_DataIn
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{
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public:
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int xoffset;
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int yoffset;
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int width;
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int height;
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int pitch;
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void* pSrcData;
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void* pDstData;
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int level;
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};
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