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feat: init
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#pragma once
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#include "Tile_SPU.h"
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class TheEndPortalFrameTile_SPU : public Tile_SPU
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{
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public:
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TheEndPortalFrameTile_SPU(int id) : Tile_SPU(id) {}
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virtual Icon_SPU *getTexture(int face, int data) { return NULL; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual int getRenderShape() { return SHAPE_PORTAL_FRAME; }
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// virtual void updateDefaultShape();
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};
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