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feat: init
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#pragma once
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#include "EntityTile_SPU.h"
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class Random;
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class MobSpawnerTile_SPU : public EntityTile_SPU
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{
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public:
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MobSpawnerTile_SPU(int id) : EntityTile_SPU(id) {}
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual bool blocksLight() { return false; }
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};
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