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feat: init
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#pragma once
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#include "Tile_SPU.h"
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class LadderTile_SPU : public Tile_SPU
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{
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public:
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LadderTile_SPU(int id) : Tile_SPU(id) {}
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virtual bool blocksLight() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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virtual bool isCubeShaped() { return false; }
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virtual int getRenderShape() { return Tile_SPU::SHAPE_LADDER; }
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};
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