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feat: init
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#pragma once
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#include "Tile_SPU.h"
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class FenceTile_SPU : public Tile_SPU
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{
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public:
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FenceTile_SPU(int id) : Tile_SPU(id) {}
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virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL); // 4J added forceData, forceEntity param
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virtual bool blocksLight();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face);
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bool connectsTo(ChunkRebuildData *level, int x, int y, int z);
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};
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