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feat: init
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#pragma once
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#include "EntityTile_SPU.h"
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class EnderChestTile_SPU : public EntityTile_SPU
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{
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public:
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EnderChestTile_SPU(int id) : EntityTile_SPU(id) {}
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bool isSolidRender(bool isServerLevel = false) { return false; }
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bool isCubeShaped() { return false; }
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int getRenderShape() { return Tile_SPU::SHAPE_ENTITYTILE_ANIMATED; }
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};
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