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feat: init
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#pragma once
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#include "EntityTile_SPU.h"
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class EnchantmentTableTile_SPU : public EntityTile_SPU
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{
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public:
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EnchantmentTableTile_SPU(int id) : EntityTile_SPU(id) {}
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bool isCubeShaped() { return false; }
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bool isSolidRender(bool isServerLevel = false) { return false; }
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Icon_SPU *getTexture(int face, int data)
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{
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if (face == Facing::DOWN) return &ms_pTileData->enchantmentTable_iconBottom;
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if (face == Facing::UP) return &ms_pTileData->enchantmentTable_iconTop;
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return icon();
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}
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};
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