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feat: init
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#pragma once
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#include "Bush_SPU.h"
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class CropTile_SPU : public Bush_SPU
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{
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public:
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CropTile_SPU(int id) : Bush_SPU(id) {}
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virtual Icon_SPU *getTexture(int face, int data)
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{
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if (data < 0 || data > 7) data = 7;
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return &ms_pTileData->cropTile_icons[data];
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}
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virtual int getRenderShape()
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{
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return Tile_SPU::SHAPE_ROWS;
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}
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};
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