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feat: init
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#pragma once
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#include "DirectionalTile_SPU.h"
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class CocoaTile_SPU : public DirectionalTile_SPU
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{
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public:
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static const int COCOA_TEXTURES_LENGTH = 3;
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public:
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CocoaTile_SPU(int id) : DirectionalTile_SPU(id) {}
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// virtual Icon *getTexture(int face, int data);
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// virtual Icon *getTextureForAge(int age);
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virtual int getRenderShape() { return SHAPE_COCOA; }
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virtual bool isCubeShaped() { return false; }
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virtual bool isSolidRender(bool isServerLevel = false) { return false; }
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};
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